Suzy Says Game WikiEndings, commands and the radio code

Guide · updated

Suzy Says Game walkthrough: the full run, step by step

The order of a Suzy Says run

  1. The note and the discKitchen note from Mom, the game box in the hall, INSERT DISC in your bedroom
  2. Practice and first commandsFrom 02:41: red, green, the trick “jump on blue”, yellow
  3. Sunflower painting and rubber duck04:26 living room, 05:53 bathroom
  4. The fridge drawing07:14: the drawing has changed; “a special friend wants to play”
  5. The visitor09:23: the front door is open; close it
  6. Mom’s phone call11:10: the line breaks, the lights go out
  7. Hide and seek12:33: hide until Suzy says you are a natural
  8. Second round14:04: faster commands, bed and couch
  9. Four candles17:23: scavenger hunt through the house
  10. Look at these symbols18:47: the ritual ending
The story scenes always come in this order. The mat, look and crouch commands between them change from run to run. Times are from KeeTee’s no-commentary run.

A Suzy Says! run always goes note → disc → practice → sunflower painting → rubber duck → fridge drawing → visitor at the door → Mom’s call → hide and seek → second round → four candles → symbols. Obey only lines that start with “Suzy says”, run when she sends you to a room, hide out of sight when she says “hide”, then find all four candles. The whole run takes about 20 minutes.

If you would rather watch a full playthrough, the videos page lists the best gameplay recordings. This walkthrough follows KeeTee’s no-commentary run, where every one of Suzy’s lines is clear. It is checked against Nocom’s run and against commentary runs that show the rooms. The colour and look commands in between are random, so they are not listed one by one. The rule for them is in how to play.

1. The note on the counter and the disc

A title card sets the scene: October 2003. You went to a friend’s house after school and arrive home at 9:00 pm. The house is dark, and in several recordings the kitchen light will not switch on. Mom’s note on the kitchen counter says she had to go to work and will be home around 11:00. She left pizza on the counter, and your uncle sent over “something he found at work” that you could test tonight. The note ends with two rules: don’t open the door to strangers, and be in bed before she gets home.

The Suzy Says! box is in the hallway. Pick it up, carry it to your bedroom and follow the objectives to turn on the TV and set up the game. The TV shows INSERT DISC; put the disc in. On later runs the objective changes here. It is the start of the snap-the-DVD ending.

2. Practice and the first commands

Suzy introduces herself, asks your name and tells you to jump onto your “super duper interactive mat”. The practice is always the same: jump on red, jump on green, then a bare “Jump on blue” to see if you fall for it, then yellow. After “Okay, let’s play for real” the run proper starts with mat and look commands. Stand on the mat between commands.

3. The sunflower painting and the rubber duck

The first room command is “Suzy says, touch the sunflower painting in the living room. Go on.” Walk to the living room, click the painting, and go back when she says “come back to the mat”. More mat commands follow, then “touch the rubber duck in the bathroom”. Both are objects she should not know about, and players notice it at once. On your way you may glimpse a shadow in the living room that disappears as you approach, and hear noises in the kitchen.

After the duck, Suzy’s tone changes. She remarks on the dark outside, then asks: “Do you feel it calling to you? I know I do.” Expect a crouch command and “look at the window” soon after. Something can appear at the window.

4. The fridge drawing and the special friend

“Suzy says, look at the drawing on the fridge.” It is a drawing you made when you were little, of you, your mom and the house. Now it shows a tall black shape too. Back at the TV Suzy says, “Isn’t that amazing? A special friend wants to play too.” Return to the mat when told.

5. The visitor at the front door

Suzy announces a visitor and wonders if it is “our special friend”. Then: “Suzy says, close the front door.” Go to the hallway. The front door you locked is standing open. Close it and go straight back when she says “come back to me”. Nobody is visible in the hall, but players hear and sometimes see movement in other rooms afterwards.

6. Mom’s phone call

The phone rings. Answering is part of the scene: Mom says she just wanted to make sure you are okay, then the line breaks up. The call drops and the lights go out. When you turn them back on, the tall black creature is standing in the room for a moment. Back at the TV, Suzy says: “Mom interrupted our fun. We’ll make sure that doesn’t happen again.”

7. Suzy Says Game hide and seek

Several fast look commands follow (behind you, ceiling, floor). Then comes “Suzy says, hide.” The lights fail again, and the creature searches the house, appearing and vanishing from room to room.

In Pecan’s test, stepping out to get caught on purpose did not end the run with its own ending screen.

8. The second round

“So let’s make this even more fun. Listen closely.” Now the commands come faster and mix all the room objects: touch the fridge drawing, look at that sunflower painting, touch the rubber duck. They also add furniture: jump on the bed in your bedroom and jump on the couch in the living room. Many of these come without “Suzy says”, and some in a distorted voice. This is where most strikes happen. Run for real commands and stand perfectly still for the rest.

9. The four candles

Suzy announces the final round, a scavenger hunt: “Suzy says, bring me four candles. After that, everything will be all right.”

Search the whole house. One candle is in the bathroom, next to the toilet (Pecan, 20:17). The others are spread through the rooms, and no recording names every room on camera. The fourth is the one players most often miss. Kubz Scouts found three and checked boxes and drawers before spotting the last. Forever Nenaa ran past hers twice. Each candle you carry back is placed on a corner of the mat.

If you have the Full version and want the secret ending, this is when the radio gives the code. Go to the living room before you finish the candles.

10. Look at these symbols

With four candles on the mat, Suzy says “look at these symbols”. Looking away does not save you. Pecan tried it and got the same result. That is the ritual ending.

Quick questions

How long is Suzy Says?

One full run takes about 17 to 20 minutes. KeeTee’s no-commentary run is 19:31 long with the menus, and CatPlay’s walkthrough is 17:12.

What happens if I don’t close the front door?

No recording collected for this wiki tests it. It is a “Suzy says” command, so treat it like any other real command and close the door.

Can I skip hide and seek?

No. “Suzy says, hide” comes in every run, and the second round only starts after the search ends.

Watch it and check it yourself

Checked against these on 14 November 2026. How this wiki checks facts.